Have you ever found yourself sitting in a germ-infested public toilet, to find your experience is made all the more uncomfortable by some unearthly thing entering the cubicle beside you. Your eyes transfixed on the unnecessarily high gap that you both share between your cubicles, cautious of any foreign objects that might roll under there, or worse an outstretched hand scratching around for some spare toilet paper. After a series of inexplicable noises, you sit there motionless waiting for whatever it is next door to leave its cubicle, wash its hands and walk away. But it doesn’t, it’s waiting, waiting outside your cubicle door, breathing heavily.
So I completed my animation, added sound, and rendered it – I then actually sat down to watch it and realised there was a scene that did not quite fit with the rest of the animation in terms of aesthetics. I decided to re-rotoscope the scene and play around with the soundtrack again until I was happy with the final product.
Taking a couple of still scenes I made in Photoshop, I uploaded them into AfterEffects and had a go at panning and zooming to create movement. This allowed me to draw attention to key factors in the scene.
Cautiously waiting for whatever’s next door to leave, the protagonist takes a sigh of relief when the cubicle door creaks shut the heavy breathing subsides.
We all share a mutual hatred for the gap between toilet cubicles – it always seems unnecessarily high and all privacy is lost when the stranger next door asks you to pass a bit of toilet paper. I’ve animated the scenario of a toilet roll rolling towards the protagonist from the abyss that is the cubicle gap, which is then followed by a hand. The hand scratches at the toilet roll as it pulls it back into the unknown, creating a feel of unease and discomfort.
Already feeling unhinged by the noises and unexplainable occurrences that are happening outside the cubicle, the protagonist is startled by three heavy knocks on her cubicle door. She slowly pushes the door open to face her fear, but when it is half way open the lights go out and everything is left in darkness. I’m planning to have some high-pitched violin sounds over the top of the scene, as well as heavy breathing.